Saturday, 25 August 2012

Hyperlinks to the comments


Comments:

Ash’s blog


http://ash-khan44.blogspot.com/2012/08/paint-technology-is-about-helping.html?showComment=1346277421727#c7604522391015719378



http://jasmeetgrewal.blogspot.com/2012/08/computers.html?showComment=1346466310354#c769049985102572864

http://jasmeetgrewal.blogspot.com/2012/08/ipad-cellphones-technologyis-vital-tool_1460.html?showComment=1346473420943#c3319027901828505868

Linda’s blog
http://lindazha.blogspot.com/2012/08/paper-cutting.html?showComment=1346317003702#c5613999278875203012


http://lindazha.blogspot.com/2012/08/dancing-with-music.html?showComment=1346621270777#c1557843426334076719


Hebi Ring

HeBi Ring 8m unstretched
Date: 22 August 2012












Photo from Google images

 
Today we decided to have some music and dance movement outside. We just bought a Hebi ring (a stretchy cord) for children to have fun. We took the CD player outside and put the music on. There were twenty preschool children playing this game in the playground. With the “Stretchy Cord” song singing “Swing left, Swing Right, Pass the ring along…” the children did the action. At the first time, we could not make it smoothly, because some children moved so fast and squashed too much with the cord passing on. Some children made the left and the right direction wrongly when they “Swing left, Swing Right”. Before we had it again, I let the children do the action slowly without the music. When they were all familiar with the action and kept a nice space, I turned the music on again. This time children could control their body and pass the ring successfully. I was happy to observe that child E corrected child O’s action when Oliver swung to the wrong direction. The children had lots of fun in this game, and a lot of conversations happened during the game.
Fleer and Jane (2011) define that “technology is everything we use around us-construction, clothing, tools, computers, machines, medicine, etc” (fleer & Jane, 2011). The New Zealand Curriculum (2007) states “technology is associated with the transformation of energy, information, and materials. Technological areas include structural, control, food, and information and communications technology and biotechnology” (Ministry of Education, 2007). The cord is a huge elastic band covered in fabric. The fabric cover is full of different colours, so it is also called ‘rainbow ring’. The Hebi ring gives children a visual picture about what the circle looks like, while it teaches children about shapes, sizes, directional and positional terms, etc. Smorti (1999) emphasises “technology is a creative and purposeful activity aimed at meeting need and opportunities through the development of products, systems or environments” (Smorti, 1999).
                                   Photography by Rachel Sun
This stretchy cord experience allows children to gain increasing control and awareness of their bodies. Children continue to “develop their understandings of personal and shared space, levels, and directions and growing movement vocabulary” (Talay-Ongan & Ap, 2005, p182).Te Whariki emphasises the importance which children develop ability to determine their own actions and express emotional needs (Ministry of Education, 1996). The Dalcroze method recognises coordination of the eye, ear, mind and body in the musical movement (Isenberg & Jalongo, 2009). The stretchy cord is a structured game which teaches children how to follow “rules” within a social group. In this group play children have opportunities to learn with, from and alongside others, furthermore develop conflict resolution skills. Through playing with the stretchy cord, children were encouraged to learn from others and build social confidence and communication skills. From Vygotsky’s sociocultural perspective, it fosters children’s cognitive development (Berk, 2007).
I believe we need embrace technology education in the early childhood teaching practice. Technology education gives children opportunities to build their technological knowledge of their community, thus orients to the real world. As early childhood educators, setting up the physical educational environment which allows children to easily access is very important. All children need the time, space and freedom to develop creativity and problem solving skills, which environments for young children need to be flexible and to adapt to their changing needs, providing new challenges as they grow and develop (Arthur, Beecher, Death, Dockett & Farmer, 2008).
 
Reference
Arthur, L., Beecher, B., Death, E., Dockett, S., & Farmer, S. (2008). Programming and planning in early childhood settings. (4th ed.). Victoria: Australia Thomson.
Berk, L. (2007). Development through the lifespan. Boston, U.S.A: Pearson Education, Inc.

Fleer, M., & Jane, B. (2011). Design and technology for children. Frenchs Forest, Australia: Pearson Australia.
Isenberg, J., & Jalongo, M. (2009). Creative thinking and arts-based learning: Preschool through fourth grade (5th ed.). Columbus, Ohio, United States of America: Pearson.

Ministry of Education. (1996). Te Whāriki: He whāriki mātauranga mo nga mokopuna o Aotearoa: Early childhood curriculum. Wellington, New Zealand: Learning Media.
 
Ministry of Education. (2007). The New Zealand Curriculum. Wellington, New Zealand: Learning Media. 
Smorti, S. (1999). Technology in Early Childhood. Early Education, 1, 5-10.
 
 


Thursday, 23 August 2012

Eftpos

Photography by Rachel Sun

Date: 20 August 2012
I have been working in toddlers’ room for 2 months. Although there is little digital material for children to play, we provide a lot of educational and meaningful resources for children to explore. For example, health theme, which includes bandages, empty syringes, stethoscope, empty medicine vials and hospital gowns; bakery theme, rolling pins, cookie cutters, baking pans, muffin liners, toy stove and oven, microwave and aprons. These examples of resources also provide children the opportunities on technology learning. Today we played counting song “5 cupcakes in a baker’s shop” with the toddlers at the mat time. Teacher T gave a mini cupcake (magnetic picture) to child Z and asked for 1 dollar. Z ran to the family corner and had an Eftpos machine (props) pass to the teacher. T said you need an Eftpos card to pay. Then Z looked at his father and his father gave him a card. The teacher held Z’s hand and taught him how to swipe the card through the Eftpos machine.
I was quite surprised that the children had such a technology concept in this early stage. I thought children only knew to buy things with money (cash). Through this activity, I realise how technology are impacting on children at a younger and younger age. Te Whariki (1996) points out that “children use a variety of technologies for different purposes as they explore their world” (Ministry of Education, 1996, p. 95). Through exploring the shopping props, children experience and understand the whole shopping process in the real world. In this imaginative play it provides children early mathematics concept with counting down and how many left; it also enhances children’s social skills through turn taking, sharing and negotiation, as well as their language skills. Te Whariki (1996) states children develop their ability and strength in sharing with peers to gain experience and describe different sorts of information (Ministry of Education, 1996). Through teacher’s scaffolding and guidance, children experience the shopping process and learn how to complete a transaction in the real life. Smorti (1999) emphasises it is more important to use a process approach to technology rather than the ‘product’. In this dramatic play children are be able to “explore new concepts, imitate people they have observed, test social theories and explore emotions outside a real life context” (Talay-Ongan & Ap, 2005, p161). This experience not only provides children with a meaningful form of communication, but also helps themselves for high-level thinking, problem solving (Isenberg & Jalongo, 2009). Vygotsky’s view of make-believe acknowledges dramatic play strengthens a wide variety of mental abilities, including attention, memory, logical reasoning, language and literacy, imagination, creativity, and the ability o reflect on children’s own thinking, control their own behaviour, and take another’s perspective(Berk, 2007).
I believe that technology can be used responsibly and creatively, to support children's learning in a different way. Teachers should develop and organise classroom resource materials to facilitate developmental and technological learning. A big challenge for early childhood educators is to increase our confidence and competence in technology teaching and learning. Tsantis, Bewick and Thouvenelle state that “it is the teacher’s knowledge and skills about how to use the technology that makes the difference, not the technology itself” (Tsantis, Bewick & thouvenelle, 2003, p. 4).
 
Reference
Berk, L. (2007). Development through the lifespan. Boston, U.S.A: Pearson Education Inc.
Ministry of Education. (1996). Te Whāriki: He whāriki mātauranga mo nga mokopuna o Aotearoa: Early childhood curriculum. Wellington, New Zealand: Learning Media.
Smorti, S. (1999). Technology in Early Childhood. Early Education, 1, 5-10.
Isenberg, J., & Jalongo, M. (2009). Creative thinking and arts-based learning: Preschool through fourth grade (5th ed.). Columbus, Ohio, United States of America: Pearson.
Talay-Ongan, A., & Ap, E. A. (Eds.). (2005). Child development and teaching young children.  Southbank, Victoria: Thompson Social Science Press.
Tsantis, L.A., Bewick, C.J., & Thouvenelle, S. (2003). Examining some common myths about computer use in the early years. Young children, 58(1), 1-9.


Friday, 17 August 2012

Cherry.bytes


Technology has changed our lives in many ways and it is changing at a rapid pace. Technology is being around everywhere; we use technology to cook, to study, to work, to play and to cure diseases. We cannot imagine how we live without technology. My home centre is very focusing on the fun learning of the technology skills. Teachers are encouraged to use computer to do planning and children’s portfolios. At mat time, teachers use iPod and iPod dock to play music and stories. We have programme for children on cooking, baking and painting for inside activities. There is a water pump for children to irrigate the plant and vegetables in the water play area, and a lift pulley for children to lift the sand from this side to the other side in the sandpit.  The most impressive program is called Cherry.bytes, which is a computer-based learning program. Since Bill Gates and his partner invented the personal computer 20 years ago, our lives have been changed and are changing so quickly.
 Cherry.bytes van- children's technology lab

Cherry.bytes program is a unique feature of our curriculum tailored for the 3 years above children. Every Tuesday and Wednesday the mobile technology lab visits the centre and parks in the car park(the above photo from kindercare website). Children are sent to this lab group by group, who are under the guidance of a computer specialist teacher. When the children get into the van, they sit by pairs. 2 children share one computer. They learn how to move the mouse and click the buttons. They also learn the knowledge which is designed based on age-appropriate, educationally programs.
Before I worked for Kindercare, I did not understand how technology could support children’s learning and development. I was doubt about the value of using computers for the young ages. I had my computer course when I was 16. I was also confused the difference on technology and science until I had read Smorti’s article “Technology in Early Childhood”. Smorti (1999) believes technology is an important knowledge for the young children to acquire and develop their own perspectives (Smorti, 1999). She states technology “emphasises creative and productive aspects of solving problems and answer questions” (Smorti, 1999, p. 6).  

Cherry.bytes provides children with access to a wide range of technologies and computer skills while learning and having fun. It also complements the New Zealand curriculum, which aims to “learn about technology as a field of human activity, experiencing and/or exploring historical and contemporary examples of technology from a variety of contexts” (Ministry of Education, 2007, p.32). I believe computer-based learning facilitates use of language and the promotion of cognitive skills for the young children, through the appropriate and educational software programs. For example, through using Visio software to match shapes, children’s fine motor skills and their abstract thinking are improved. Through working on pairs, children learn to share and learn from each other. Thus, their social skills are enhanced. Te Whariki emphasises the importance of using a variety of technologies for children to develop reflective and creative thinking and to build confidence in solving problems together (Ministry of Education, 1996).

Technology is impacting on children at a younger and younger age. Technology is a tool which enables children to assess the way to learn and make sense of their world. Te Whariki (1996) points out that “children use a variety of technologies for different purposes as they explore their world” (Ministry of Education, 1996, p. 95). Computers can be used in an appropriate way which is supporting children’s learning and development. But it also can be misused. As early childhood teachers we need find the way to balance, just to use the technology as an additional way or an easy tool to support and extend children’s learning (the above photo from Google images).
                                                                                                   



Reference





Kindercare images. Retrieved from http://www.kindercare.co.nz/cherry-bytes/


Ministry of Education. (1996). Te Whāriki: He whāriki mātauranga mo nga mokopuna o Aotearoa: Early childhood curriculum. Wellington, New Zealand: Learning Media.

Ministry of Education. (2007). The New Zealand Curriculum. Wellington, New Zealand: Learning Media. 

Smorti, S. (1999). Technology in Early Childhood. Early Education, 1, 5-10.